Summary
Argue with feminists who call in to your MRA public access TV show using a card-based battle system inspired by deck-building games like Dominion and Thunderstone.
The game will guide you through the first turn so please pay attention to the tutorial so you know what the hell you’re doing. Or not, you will probably be fine either way.
Your deck and progress are saved between calls and shows, so you can keep coming back later to play more.
Oh and “Trashing” removes a card from your deck permanently how many times do I have to say this god
Features
Cards, leveling, MRAs, fedoras, anime card sleeves, flying vagina monsters, gross belches, bar wipes, misogyny, TRUTH BOMBS, “Not All Men”, aliens, intergalactic space travel, and alternate dimensions – all set to a way-too-catchy cover of a vaguely insidious pop song.
What more could you possibly want?
Controls
Click on cards to play them. It’s that simple!
You can drag or use mouse wheel to scroll through your hand of cards.
You can scroll the message log the same way so you don’t miss any ~HILARITY~.
Play
Linux Standalone
(Tested in Ubuntu 14.04 32-bit LTS only.
If you have no audio, try installing the 32-bit audio libraries.)
Screenshots
- Learn TRUE FACTS about Men’s Rights!
- Take on Feminist callers on the Mascu-Line! (Patent Pending)
- Simple to learn, with an interactive tutorial!
- Many different cards with varied abilities covering a wide range of misandric topics!
- Add new cards to your deck after each call…
- …and level them up for more powerful effects!
- Play a while…
- …play forever!
So what are you waiting for?
- Go and spread the TRUTH about Feminism to the stars!
Credits
Iron Pencil is:
Jim South (sighnoceros on SA)
Design, Art, Programming
With Special Thanks To:
Austin Thresher
‘Casio Lines’
dangermomentum.tumblr.com
Everdraed
Voice, Title Art
Fangz
Title Art
and #SAGameDev on synIRC.net
Most card sound effects by www.kenney.nl
Contact Jim South (jim -at- ironpencil.com) with any questions or comments about the game.
#YesCallMen was made in one month in 2014 as part of the Something Awful Game Development Challenge. It was built in Unity.
If you liked my game, please consider donating to or participating in Extra Life. It is a 24-hour gaming marathon to raise money for Children’s Miracle Network hospitals.
Go to www.extra-life.org for more information. Thank you.